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AI Insights · Timothy · April 2021

Australia's Top 5 Android Golf Games in Q1 2021: A Performance Snapshot

Explore the performance of the top golf gaming apps on Android in Australia for the first quarter of 2021, according to Sensor Tower data. Insights reveal trends in downloads, revenue, and weekly active users.

Australia's Top 5 Android Golf Games in Q1 2021: A Performance Snapshot

Australia's Top 5 Android Golf Games in Q1 2021: A Performance Snapshot

The first quarter of 2021 has seen varying performances among the top golf gaming apps on Android in Australia. Utilizing data from Sensor Tower, let's take a closer look at the trends in downloads, revenue, and weekly active users for these leading golf games.

Golf Battle

Published by Miniclip.com, Golf Battle witnessed a fluctuating trend in revenue, with a peak of approximately $3K in early February but closing the quarter at around $2K. Downloads showed a decline from over 2K at the start of the quarter to nearly 1.5K by the end. Weekly active users started strong at around 10K but dipped to just under 10K by the end of March.

Golf Rival - Multiplayer Game

Golf Rival, from publisher Zynga, saw its revenue oscillate, reaching a high of over $15K mid-February and ending the quarter slightly higher at around $16K. Downloads decreased from nearly 2K to just under 1K. The game's weekly active users experienced a drop from approximately 6K at the beginning of the quarter to about 4.6K.

Ultimate Golf!

Another Miniclip.com title, Ultimate Golf!, had its revenue peaking at over $4K in early March, with a slight decrease to about $3K by the end of March. The game's downloads saw a significant spike in early March to over 2K but ended the quarter at around 793. Weekly active users peaked at over 10K in early March before falling to approximately 6.5K.

Golf King - World Tour

Published by RisingWings, Golf King - World Tour started the quarter with revenue around $3K, peaked at nearly $3.2K in early March, but ended at around $2K. Downloads declined from over 2K to just over 700. The weekly active users saw a decrease from around 10.7K to roughly 7.7K.

Golf Clash

ELECTRONIC ARTS' Golf Clash showed a strong revenue trend, starting at around $27K and peaking at $28K twice during the quarter, with the quarter closing at approximately $25K. Downloads witnessed a growth from around 600 to over 1.2K. Weekly active users saw an increase from roughly 11.3K to nearly 12K.

For more detailed insights and data, Sensor Tower provides a comprehensive analysis of the app market performance.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2021